Entrance Experience

Site San Francisco, California
Year 2016
For Supercell
With Randy Stegmeier (Firm 151)
Type interior
Goal activate
Scope $

The Supercell offices have a no-shoes policy, and when architect Randy Stegmeier was designing the visitor experience of getting off the elevator and changing into slippers, he wanted that space and that moment in the journey to feel less like a pause in a story, and more like the beginning of one.

Supercell provided MorrowSound with a repository of very short audio files from the company’s video games - twinkles, clangs, grunts, swooshes, etc - and MorrowSound installed a fun and unexpected design that shuffles these sounds in short bursts, and spatializes each burst such that the clusters bounced around the entrance area. Additional layers of carnival games, pinball, ping pong, and tennis add to the cross chatter in the space.

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Laura Poitras: Astro Noise